Thursday, March 24, 2011

WEEK 10: Blending Animation

We're going to 'blend' our cycles together using the simplest tools in Maya.  Blending between different actions may involve adding extra details between cycles.  For example, a walk to a run requires a tricky middle action where the character gathers energy to move more quickly. 

Homework, due Mon March 28:
Blend 3 game cycles (eg, walk-run-jump, or idle-crouch-walk).

We'll also look at automatic retargeting systems such as the ones used here by Havok:

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