Monday, September 5, 2011

WEEK 1: Texturing & Shading 1

Welcome to Texturing and Shading 1!
Please have a look at the outline for the course and familiarize yourself with the academic policies.
Please sign in at every class.

For our first class we'll delve into the basic concepts of Texturing and start UV'ing.  By the end of this class you should have a basic grasp of UV'ing and working with the UV editor.

For more information, try the excellent Digital Tutors* content such as, "Getting Started with UV's in 3DS Max" and read through the article, "Texturing for Dummies" by Leigh Van der Byl. See also the video tutorial we covered in class, "UVW Basics" at http://game.georgebrown.ca/~pbonner/ts1/uvw_basics.mov.

Here's the new version of the tutorial updated for 3dsMax2012:
http://game.georgebrown.ca/~tdonovan/movies/uv1_2012.mov


RE: New features in 3DSMax2012!!
You may have noticed the contrast between the way the UV editing tools look in the tutorials on Digital Tutors and Phil's tutorial. Autodesk has significantly overhauled the UV editing tools & the UI in 3DS Max 2012 which just came out this summer. Here is a video explaining the major new updates. Please have a look as most helpful tutorials will still be in 2010 or 2011 and to make use of them you might need to understand the changes.

http://download.autodesk.com/us/3dsmaxproducts/features2012/3ds_max_2012_enhanced_unwrapping_1300x780.html

*Everyone has a Digital Tutors group account through George Brown College.
Any questions, please ask!

Note: the first assignment will begin next week. For the time being please practice UV'ing primitives.


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