Wednesday, October 12, 2011

WEEK 6: Animation Direction 1 - Anatomy of Movement 1: the Skeleton

Human Anatomy 1 + Photoshop Basics
We'll park ourselves in lab 520 and begin part 1 of our Human Anatomy study: the skeleton.
Bring drawing materials, and a stylus if you have one.

ADIR1136 Assignment 3
Anatomy of Movement

Part 1: Skeleton
Part 2: Muscles
Assigned: October 14th
Due: October 25th <--NEW!
% of Final Grade: 20%  <--NEW!
Please keep file sizes under 2MB
Work large (2048px) but save final version at screen res.
(Ex: 1024 @ 72 DPI)

Filename:
tdonovan_anatomy_001.jpg

Please hand in by FTP

Description:
Part 1: Skeleton

Using a photo of  an action pose as a base layer, draw the underlying skeleton. Aim to make your drawing a portfolio piece that shows both your knowledge and your artistic skill. The drawing can be very detailed or you may generalize forms as shown in the study above.
This is most easily done digitally, but you can draw on tracing paper and scan it. Find your own photo or use one of these from ESPN's body issue.

Use lots of reference for the skeleton - Visible Body is very helpful but it  costs >$30.

Another great idea -- create a pose-able mini skeleton using a cheap model and sculptor's wax. Available on Amazon.com. I called around and didn't find any in town.
http://illustrationfixation.blogspot.com/2011/05/skeleton-model.html


Another option is to download a 3D model. The good ones are expensive (>$150). I searched Turbosquid for models under $25 and this is what popped up. One or two aren't terrible.
http://www.turbosquid.com/Search/Index.cfm?keyword=skeleton&max_price=25

More here (these actually look better)
http://www.daz3d.com/i/3d-models/people?cat=1071

Looking for good skeletal system study reference? Click here!



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