Monday, September 23, 2013

WEEK 4: Motion Studies DESN1136 Assignment 1 DUE TODAY IN CLASS

Today is a critique day for your first assignment. 

First we'll be going over your next assignment consists of "thumbnails of your action". Thumbnails, thumbnailing, thumbnail posing... in animation these terms get tossed around a fair bit. They all refer to drawing quick, small gestures in planning animation.

Thumbnail examples from Animation Mentor
Drawing is the premier means of visual communication and it's absolutely essential in collaborating with other artists.  Drawing is a learned skill that comes more easily to some than others -- but make no mistake, a few hours of dedicated study can make all the difference. Animators have to draw so darned many drawings that they've spent a century developing a list of tricks to streamline the process.

Thumbnail translated to 3D
This week I'll give you some of the most important tricks I've learned to help you get your gestures down quickly to convey maximum information in a minimum of lines.

Click here for more information: Animation Mentor article "Animation Tips & Tricks: THUMBNAILS"

DESN1136 Assignment 2: Animation Thumbnails
% of final grade: 20%
Assigned: Thursday, Sept 26th
Due: WEEK 6, Oct 8th in class
*Late assignments are worth 0


Max 1200 px wide @ 72 dpi

Filenames:
1136_a2_donovant_thmb_001.jpg

Description: 
Plan the animation for a sequence in your virtual game. It can be built around the travelling sequences such as the walk, run, and jump cycles to be animated in the second half of the course. It could also focus on another significant part of the game. Drawings need not be clean but they should be clear, dynamic, and detailed. Consider using live action reference for this challenging assignment.

Rubric:
Exemplary - In-depth planning of all the movement and surrounding actions for animation sequence showing the character's specific personality and style of movement.
Excellent - Detailed movement study of animation sequence showing all major actions with some personality.
Acceptable - Simple study of most of the planned actions for the animated sequence.
Not Acceptable - Sparsely detailed study of a few of the key poses of the animated sequence.

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